This option could be as simple as loading the plugin with the missing master anyway, instead of throwing a fatal error, while disabling the ability to edit any part of any plugin except the file header of the plugin with the missing master. This process could be made much smoother, faster, and more intuitive if 圎dit, instead of simply disabling editing, would also provide the user the option of changing the missing master to an existing one. Of course, this also involves a file name change, which of course means that any patch plugins will have to be updated to the new master file.Ĭurrently, you have to load both the merged plugin and the original modular plugins, in addition to the patch plugins, and then edit the master name in the patch plugin headers.
Instead of disabling editing when loading a plugin that has a master that can't be loaded, can 圎dit instead, or in addition, provide an option to change that master to another one?īack when I was modding Skyrim, and especially now with the explosion of modular installs for Fallout 4, I find that I'm having to constantly merge plugins.